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DON MIROFTSALIS
mobile: 864-494-4932email: 3Diamantis@gmail.com

EXPERTISE
Character animator with a diverse skill set that includes exceptional modeling, lighting and drawing capabilities. Systematic and thorough approach to pre-visualization and planning. Ability to solve complex visual problems and make decisions on the fly. Excellent rapport with both clients and coworkers. Thrive in both a team setting or while working solo.


EDUCATION
Savannah College of Art and Design
Fall 2000, BFA in Computer Art


SOFTWARE
Maya • 3D Studio Max • Softimage • Motion Builder • Mental Ray • Final Render • Z-Brush • Quest3D • Photoshop • Premiere • After Effects • Flint • Avid Media Composer • Python • HTML /CSS • Dreamweaver • Flash • Illustrator • Cool edit Pro • Sound Forge


EXPERIENCE
Shilo | Del Mar, CA
Maya Generalist
Aug. 2007–Nov. 2007

  • Modeled a variety of parts and tools for a Sears advertising campaign.
  • Brought an army of tools to life by producing stop-motion style animation for 3 Sears spots.
  • Modeling and Animation for a 50th anniversary Daytona 500 spot.
     


    Sony Computer Entertainment America,
    Cinematic Solutions Group | San Diego, CA

    Animator
    July 2006–Nov. 2006
  • Promoted to the animation department from modeling after only 2 months.
  • Preformed mocap fixes for ATV Offroad Fury 4 (PS2).
  • Motion editing and secondary animation for SOCOM: U.S. Navy SEALs Fireteam
    Bravo (PSP).
  • Hand keyed 3 action shots in just 10 days for Midgard (PC).
  • Creature animation for Lair, a dragon based combat game (PS3).

    Modeler
    May 2006–July 2006

  • Produced a high volume of heads and blend shapes for SOCOM: U.S. Navy SEALS Fireteam Bravo (PSP) and Lair (PS3) by utilizing Hong Suh's Universal Head tools for Maya/Z-Brush.
  • Modeling of various props.
 


Angle Inc. | Alexandria, VA
Maya Generalist
Jan. 2004–Dec. 2004

  • Developed visualizations for Lockheed Martin's winning Littoral Combat Ship (LCS) proposal. Showcased photo-realistic animations and exemplary lighting solutions.
  • Expertly modeled, textured, rigged and animated characters for a real-time simulator of military maritime scenarios.
  • Creation of a new demo reel that better exhibited Angle's capabilities and increased the company's visibility. This resulted in new business partnerships.
 

Neticks Internet Provider | Simpsonville, SC
Advertising and Promotion
May 2003–Dec. 2003

  • Flawlessly executed all 3D presentations as well as marketing materials, graphic design and illustrations.
 

Tasty Frog Games | Simpsonville, SC
Lead artist
Aug. 2002–Nov. 2002

  • Responsible for 3D cell shaded stills and cut-sequences for a small, turn-based, online multiplayer game titled “Pimpin Paradise.”
 


ADDITIONAL EXPERIENCE
Freelance
Sept. 2003–present
Clients and work ranging from animation for film to website design and visual effects.

  • Animated logo project for First National Pictures in Burbank, California. Responsible for complete pre-visualization through storyboards and 3D animatics.
  • Visual effects, animation and digital painting for Telefteos, a feature length Greek horror-comedy.
  • Logo design and flash intros for the following websites: hjaautosales.com, eagleautosales.biz, and autoiq.net.